IBM
Abstract:Video diffusion models have significantly advanced portrait video generation, yet their high computational demands limit their use in interactive applications. This work presents a framework for streamable talking portrait video generation conditioned on speech audio and reference images. Designed meticulously for streaming scenarios, it features a causal video VAE for deep latent compression and an autoregressive latent denoising model. Our causal VAE integrates a variable number of reference images as guidance, allowing the network to focus on dynamic information rather than static appearance, thereby enhancing compression efficacy and reconstruction quality. Additionally, we extend the residual auto-encoding paradigm to improve spatial-temporal causality handling in our VAE. The generator is based on a Rectified Flow Transformer architecture and produces video latents in a blockwise auto-regressive manner. Our method enables the real-time generation of high-quality talking portrait videos, achieving speeds significantly faster than baseline models. Furthermore, comprehensive experiments demonstrate that it is on par with or even outperforms these large models in realism, vividness, and video quality.
Abstract:Existing agent memory remains predominantly reactive and retrieval-based, lacking the capacity to autonomously organize experience into persistent cognitive structure. Toward genuinely autonomous agents, we introduce Cognifold, a brain-inspired "always-on" agent memory designed for the next generation of proactive assistants. CogniFold continuously folds fragmented event streams into self-emerging cognitive structures, bootstrapping progressively higher-level cognition from incoming events and accumulated knowledge. We ground this by extending Complementary Learning Systems (CLS) theory from two layers (hippocampus, neocortex) to three, adding a prefrontal intent layer. Emulating the prefrontal cortex as the locus of intentional control and decision-making, CogniFold achieves this through graph-topology self-organization: cognitive structures proactively assemble under the stream, merge when semantically similar, decay when stale, relink through associative recall, and surface intents when concept-cluster density crosses a threshold. We evaluate structural formation using CogEval-Bench, demonstrating that CogniFold uniquely produces memory structures that match cognitive expectations and concept emergence. Furthermore, across 7 broad-coverage benchmarks spanning five cognitive domains, we validate that CogniFold simultaneously performs robustly on conventional memory benchmarks.
Abstract:Robot learning research is fragmented across policy families, benchmark suites, and real robots; each implementation is entangled with the others in a complex combination matrix, making it an engineering nightmare to port any single element. General-purpose coding agents may occasionally bridge specific setups, but cannot close this gap at scale because they lack the procedural priors and validation practices that characterize robotics research workflows. We propose NAUTILUS, an open-source harness that turns a single user prompt -- for example, "Evaluate policy A with benchmark B" -- into ready-to-use reproduction, evaluation, fine-tuning, and deployment workflows. NAUTILUS provides: plug-and-play agent skill sets with distilled priors from robotics research; typed contracts among policies, simulators/benchmarks, and real-world robots; unified interfaces and execution environments; and a trustworthy agentic coding workflow with explicit, automated validation, and testing at each milestone. NAUTILUS can not only automatically generate the required adapters and containers for existing implementations, but also wrap and onboard new or user-provided policies, simulators/benchmarks, and robots, all connected via a uniform interface. This expands cross-validation coverage without hand-written glue code. Like a nautilus shell that grows by adding chambers, NAUTILUS scales by extending its execution in chambered units, making it a research harness for scalability rather than a hand-curated framework, and aiming to reduce the engineering burden of cross-family reproduction and evaluation in the ever-growing robot learning ecosystem.
Abstract:Modern embodied agents achieve impressive performance, but their task knowledge is often stored in neural weights, latent state, or prompt-bound memory, making individual policy knowledge difficult to inspect, validate, recombine, and reuse. We introduce \textbf{Kintsugi}, a white-box policy-learning framework that treats embodied policy improvement as verifier-gated construction of a typed executable Knowledge Base (KB). Kintsugi represents task-level policy knowledge as composable typed entries -- predicates, operators, policy schemas, monitors, recovery rules, experience records, and goals -- and improves this artifact through localized typed edits induced from rollout evidence, rather than relying on test-time language-model reasoning. Between rollouts, a tool-constrained agentic editing loop diagnoses trajectory failures, localizes them to editable KB layers, and proposes candidate edits. A deterministic verification gate admits an edit only when the candidate type-checks, the resulting KB executes, and focused validation success or trajectory-health metrics improve without violating protected-regression checks. At inference, the accepted KB is executed by a deterministic symbolic executor with zero LLM calls. Across long-horizon text-agent benchmarks and representative object-centric manipulation settings, Kintsugi achieves strong endpoint performance while preserving inspectability, local editability, and verifier-gated deployment. These results suggest that embodied policy improvement can be organized around executable task knowledge.
Abstract:Achieving human-like spatial intelligence for vision-language models (VLMs) requires inferring 3D structures from 2D observations, recognizing object properties and relations in 3D space, and performing high-level spatial reasoning. In this paper, we propose a principled hierarchical framework that decomposes the learning of 3D spatial understanding in VLMs into four progressively complex levels, from geometric perception to abstract spatial reasoning. Guided by this framework, we construct an automated pipeline that processes approximately 5M images with over 45M objects to generate 3D spatial VQA pairs across diverse tasks and scenes for VLM supervised fine-tuning. We also develop an RGB-D VLM incorporating metric-scale point maps as auxiliary inputs to further enhance spatial understanding. Extensive experiments demonstrate that our approach achieves state-of-the-art performance on multiple spatial understanding and reasoning benchmarks, surpassing specialized spatial models and large proprietary systems such as Gemini-2.5-pro and GPT-5. Moreover, our analysis reveals clear dependencies among hierarchical task levels, offering new insights into how multi-level task design facilitates the emergence of 3D spatial intelligence.
Abstract:Despite rapid progress in AI agents for enterprise automation and decision-making, their real-world deployment and further performance gains remain constrained by limited data quality and quantity, complex real-world reasoning demands, difficulties with self-play, and the lack of reliable feedback signals. To address these challenges, we propose a lightweight, model-agnostic framework for improving LLM-based enterprise agents via offline reinforcement learning (RL). The proposed Context Engineering via DT-MDP (DT-MDP-CE) framework comprises three key components: (1) A Digital-Twin Markov Decision Process (DT-MDP), which abstracts the agent's reasoning behavior as a finite MDP; (2) A robust contrastive inverse RL, which, armed with the DT-MDP, to efficiently estimate a well-founded reward function and induces policies from mixed-quality offline trajectories; and (3) RL-guided context engineering, which uses the policy obtained from the integrated process of (1) and (2), to improve the agent's decision-making behavior. As a case study, we apply the framework to a representative task in the enterprise-oriented domain of IT automation. Extensive experimental results demonstrate consistent and significant improvements over baseline agents across a wide range of evaluation settings, suggesting that the framework can generalize to other agents sharing similar characteristics in enterprise environments.
Abstract:We hypothesize that a key bottleneck in generalizable robot manipulation is not solely data scale or policy capacity, but a structural mismatch between current visual backbones and the physical requirements of closed-loop control. While state-of-the-art vision encoders (including those used in VLAs) optimize for semantic invariance to stabilize classification, manipulation typically demands geometric sensitivity the ability to map millimeter-level pose shifts to predictable feature changes. Their discriminative objective creates a "blind spot" for fine-grained control, whereas generative diffusion models inherently encode geometric dependencies within their latent manifolds, encouraging the preservation of dense multi-scale spatial structure. However, directly deploying stochastic diffusion features for control is hindered by stochastic instability, inference latency, and representation drift during fine-tuning. To bridge this gap, we propose Robot-DIFT, a framework that decouples the source of geometric information from the process of inference via Manifold Distillation. By distilling a frozen diffusion teacher into a deterministic Spatial-Semantic Feature Pyramid Network (S2-FPN), we retain the rich geometric priors of the generative model while ensuring temporal stability, real-time execution, and robustness against drift. Pretrained on the large-scale DROID dataset, Robot-DIFT demonstrates superior geometric consistency and control performance compared to leading discriminative baselines, supporting the view that how a model learns to see dictates how well it can learn to act.
Abstract:LLM agents excel when environments are mostly static and the needed information fits in a model's context window, but they often fail in open-ended investigations where explanations must be constructed by iteratively mining evidence from massive, heterogeneous operational data. These investigations exhibit hidden dependency structure: entities interact, signals co-vary, and the importance of a fact may only become clear after other evidence is discovered. Because the context window is bounded, agents must summarize intermediate findings before their significance is known, increasing the risk of discarding key evidence. ReAct-style agents are especially brittle in this regime. Their retrieve-summarize-reason loop makes conclusions sensitive to exploration order and introduces run-to-run non-determinism, producing a reliability gap where Pass-at-k may be high but Majority-at-k remains low. Simply sampling more rollouts or generating longer reasoning traces does not reliably stabilize results, since hypotheses cannot be autonomously checked as new evidence arrives and there is no explicit mechanism for belief bookkeeping and revision. In addition, ReAct entangles semantic reasoning with controller duties such as tool orchestration and state tracking, so execution errors and plan drift degrade reasoning while consuming scarce context. We address these issues by formulating investigation as abductive reasoning over a dependency graph and proposing EoG (Explanations over Graphs), a disaggregated framework in which an LLM performs bounded local evidence mining and labeling (cause vs symptom) while a deterministic controller manages traversal, state, and belief propagation to compute a minimal explanatory frontier. On a representative ITBench diagnostics task, EoG improves both accuracy and run-to-run consistency over ReAct baselines, including a 7x average gain in Majority-at-k entity F1.
Abstract:Rapid financial innovation has been accompanied by a sharp increase in patenting activity, making timely and comprehensive prior-art discovery more difficult. This problem is especially evident in financial technologies, where innovations develop quickly, patent collections grow continuously, and citation recommendation systems must be updated as new applications arrive. Existing patent retrieval and citation recommendation methods typically rely on static indexes or periodic retraining, which limits their ability to operate effectively in such dynamic settings. In this study, we propose a real-time patent citation recommendation framework designed for large and fast-changing financial patent corpora. Using a dataset of 428,843 financial patents granted by the China National Intellectual Property Administration (CNIPA) between 2000 and 2024, we build a three-stage recommendation pipeline. The pipeline uses large language model (LLM) embeddings to represent the semantic content of patent abstracts, applies efficient approximate nearest-neighbor search to construct a manageable candidate set, and ranks candidates by semantic similarity to produce top-k citation recommendations. In addition to improving recommendation accuracy, the proposed framework directly addresses the dynamic nature of patent systems. By using an incremental indexing strategy based on hierarchical navigable small-world (HNSW) graphs, newly issued patents can be added without rebuilding the entire index. A rolling day-by-day update experiment shows that incremental updating improves recall while substantially reducing computational cost compared with rebuild-based indexing. The proposed method also consistently outperforms traditional text-based baselines and alternative nearest-neighbor retrieval approaches.
Abstract:We propose VASA-3D, an audio-driven, single-shot 3D head avatar generator. This research tackles two major challenges: capturing the subtle expression details present in real human faces, and reconstructing an intricate 3D head avatar from a single portrait image. To accurately model expression details, VASA-3D leverages the motion latent of VASA-1, a method that yields exceptional realism and vividness in 2D talking heads. A critical element of our work is translating this motion latent to 3D, which is accomplished by devising a 3D head model that is conditioned on the motion latent. Customization of this model to a single image is achieved through an optimization framework that employs numerous video frames of the reference head synthesized from the input image. The optimization takes various training losses robust to artifacts and limited pose coverage in the generated training data. Our experiment shows that VASA-3D produces realistic 3D talking heads that cannot be achieved by prior art, and it supports the online generation of 512x512 free-viewpoint videos at up to 75 FPS, facilitating more immersive engagements with lifelike 3D avatars.